class script { scene@ g; bool active = true; script() { @g = get_scene(); } void step(int) { controllable@ p = controller_controllable(0); if (p is null) return; if (p.taunt_intent() > 0 and get_nexus_api() !is null) { active = not active; } } void draw(float sub_frame) { if (active) g.draw_rectangle_hud(0, 0, -800, -450, 800, 450, 0, 0xFF000000); } }